

WHY I BUILT IT
Every few months I’d want a live quiz for an all-hands icebreaker, but I was never satisfied with any of the existing solutions out there. The good tools (e.g. Kahoot) require a subscription, and nearly all of them are designed for classrooms, which means the design is a little tacky. I just wanted something simple that looked sleek.
WHAT I WOULDN’T COMPROMISE ON
I wanted design to be a differentiator. Palette, motion, and the audio too: everything had to be upbeat but never cheesy, which took a LOT of takes to get right.
WHAT WAS HARD
One game runs across four screens at once: the host’s admin, the preview inside that admin, the host’s live screen on a projector, and every participant’s phone. Each has its own states, all four have to stay in step while a game is running, and there are so many different cases to cover.
To make QA easier, I set up seeded fixture data and direct links into every screen and state, so I could open any combination cold instead of clicking through half a game to reach it.